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Reviewer: Nick Dakhovskyi
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Remember those mystery treasure chests that you open in a video game, hoping for that legendary rare skin or a new weapon? This moment of chance, called “loot box, has evolved from an ordinary game mechanic into a multi-million dollar industry with governments worldwide. They tantalize you with the promise of rare rewards that are linked to real-world money. And yet, the virtual treasure chests challenge you to balance between the excitement of winning randomized prizes and the impulse to gamble, which often borders on the risk of spending your money without even noticing it. With this in mind, today’s gaming ecosystem is caught in an ethical and legal battle over effective loot box regulation aimed to protect consumers and minors from potential harm. Is a virtual prize a game of chance, a gateway to a serious gambling issue, or just a harmless bit of fun? And how is this new digital frontier regulated? Read further to get answers to these and other questions you have about these gambling practices. 

Table of contents

What is a Loot Box?

Before you dive into the legal framework of handling treasure chests in online games, make sure that you answer the main question: What is a loot box? These are virtual grab bags that promise rare rewards in video games. The randomized selection of items “inside” the box is the fundamental part of the gaming adventure that keeps users willing to keep playing further. What are the prizes? The boxes’ contents vary from cosmetic customizations for the game characters to important game-changing equipment. These rewards allow players to personalize their gaming experience and spark their interest in getting more tools for such customization. 

However, it is important to distinguish between rewards won by chance and those that can be purchased with real money, a key feature we’ll discuss next. This is where the major concern about the loot boxes comes from: loot boxes can expose players to the often addictive gambling behaviors. As a result of the controversial opinions around the virtual grab bags, there’s a strong demand for effective legislation when it comes to games of chance like loot boxes. 

Legal Status of Loot Boxes

Fintech Harbor Consulting | صناديق الغنائم: الوضع القانوني، الامتثال والتنظيم

Loot box legal status remains a complex issue, with no globally accepted standard for its regulation. This concern stems from the fact that the lines between gaming and gambling have been blurring as the industry has been developing. It makes the regulatory authorities deal with the main question: Do loot boxes constitute illegal, harmful gambling, or are they simply a form of entertainment? The primary solution the governments are pursuing is the establishment of effective gambling, designed to mitigate the potential monetization risks and enhance player protection.

Loot Box Gambling Laws

The legal landscape for loot box regulation combines wildly contrasting approaches that differ across countries. The lack of a firm, universal stance turns the gambling industry into a true puzzle for both developers and players alike. Globally, the loot box gambling law takes three major forms:

1. The total ban

The loot box gambling law in countries like the Netherlands or Belgium classifies paid loot boxes as a means of illegal gambling and, therefore, bans them completely. For example, a widely-cited event in this regard was the Belgian Gaming Commission’s 2018 declaration that paid treasure chests are a form of illegal gambling.

2. Allowed under strict oversight

Other jurisdictions like China, for instance, prioritize transparency and require companies to publicly disclose the exact drop rates for each virtual-reward item as well as their restrictions on daily purchases. In particular, China’s initial regulations were announced back in 2016, where the key source for this policy was the official notice from China’s Ministry of Culture. 

In other words, the concerns associated with paid loot boxes in such countries are due to the ethics of online gaming. That’s why the local authorities aim to maintain their strict oversight over the gambling activities in the region and restrain the development of harmful gaming behaviors, especially excessive spending among minors.

3. Regional divides on loot box regulation

Meanwhile, some jurisdictions leave the matter of loot boxes to be debated. Among them are the United States, where the gaming regulation differs across the states, with no universal federal law established for navigating loot boxes in the country. In short, this country’s approach allows each particular state to determine how strict or lenient its regulations will be. While there’ve been numerous attempts and court cases demanding the total banning of loot boxes, most of these efforts have not produced much change. Currently, the loot box regulation in the US remains diverse, like a patchwork, with no universal set of laws established that would dictate how to handle treasure chests across the entire country. 

Loot Box Monetization Risks

So, what exactly brings forth the ongoing controversy around the loot box regulation? The short answer is, it is their structural resemblance to gambling that feeds the player’s excitement to redeem the virtual rewards. While it might look like an innocent entertainment at first, it is certainly more than just gaming. The key problem with treasure chests is that players often use real-world money to purchase the virtual loot, like character customization or new armour. 

Here is how this gaming feature plays a psychological trick on a user’s brain: the more invested and excited the player is about their further character progression, the more time they’re willing to spend in front of the screen playing the game in order to obtain the desired loot. However, since it takes a significant amount of time to earn the needed reward, the user tends to buy it within a few clicks. Yet, while the rewards are virtual, the money used for the purchase is real. This way, you don’t need to wait a few hours to unlock the next item or keep playing until you earn one. Instead, in just a few seconds, the right loot is available and the game continues. As a result, the risk of addictive behaviors among the players increases rapidly, even without them noticing it at first. 

The most vulnerable groups when it comes to such types of gambling are young adults. Research has repeatedly shown that people in their late teens and early twenties are most susceptible to gambling addiction due to their underdeveloped frontal cortex, which is responsible for impulse control and decision-making. These loot box monetization risks are at the heart of the ongoing tension around whether or not loot boxes should be banned and what the best regulation of this aspect of video gaming is.

Unlike some of the EU countries, the UK has chosen not to classify loot boxes as a form of gambling. Rather, this jurisdiction’s strategy is to opt for industry self-regulation with a strong emphasis on improving consumer protection. The UK Gambling Commission maintains that loot boxes are not legally defined as gambling, according to the Gambling Act 2005. Why? That’s because the Act implies that the prize must be “money or money’s worth.” However, the virtual, in-game items you win in the video game generally cannot be directly cashed out for real-world money. Therefore, they’re not considered a form of gambling. 

Also, in 2022, the UK loot box regulation tasked the video-game industry with implementing its own set of guidelines to protect players, primarily children. The resulting rules, published in July 2023, include the parental controls, enhanced clarity and transparency about spending controls, and refund policies. This “self-regulatory” approach has been heavily criticized for the industry’s non-compliance with its own rules, especially on mobile platforms. Critics argue that the idea of relying on the gaming industry’s “self-police” practices is a failed experiment, which leaves the vulnerable groups of players exposed to potential harm. 

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Global Loot Box Regulation Overview

Now that yoThere is currently no globally established and accepted legal framework for regulating loot boxes. However, aware of the monetization- and gambling-related risks of this video-game feature, each gambling destination has developed its own way of navigating the loot boxes. Here are a few contrasting examples of jurisdictions that implemented different solutions to the treasure-box controversy:u’ve decided to craft a new digital coin, what is stopping you from creating one by yourself? Let’s look at each step of this journey. Here are the key stages of making your own cryptocurrency:

EU Loot Box Laws

Is there currently a single EU-wide law for regulating loot boxes? No. Indeed, the legal landscape is extremely fragmented at the moment, with individual member states choosing their own distinct approaches to the challenges of video gambling. In particular, the Netherlands and Belgium have adopted the most radical laws and either totally banning loot boxes or imposing strict regulations. You might wonder, why are the no unified EU loot box laws applying to each member state? The key reason is that on the national level, the member states have different laws to classify some loot boxes as a form of gambling, in accordance with their own legal frameworks in the industry. 

Nevertheless, despite the fragmented regulation, the European Parliament has passed resolutions calling for a harmonized approach to improve consumer protection, particularly minors, from the risks of loot boxes. The next step is for the European Commission to analyze the current situation and propose common rules. Namely, the EU  is currently developing a new legislation called the Digital Fairness Act, designed to address the harmful patterns in digital services. The key principles that have already been recommended include transparency, pricing, and protection for minors. Specifically, the game developers are required to specify the presence of loot boxes in the game, display the prices for each item in real currency, and, in some cases, ban in-game purchases by minors. 

Besides, the most effective and legally introduced means of ensuring safe gaming in the EU and beyond is licensing. Companies that provide services related to gaming, including those involving loot boxes, are required to obtain a gambling license and adhere to the regulatory standards in the industry. Because the requirements are incredibly robust in certain jurisdictions, some game developers choose to either remove loot boxes from their games completely or even stop releasing their games there altogether. 

US Loot Box Laws

The US loot box laws are challenged and established on a state-to-state basis by means of consumer protection. In particular, the Federal Trade Commission’s (FTC) public workshop on loot boxes in 2019 exposed the issue of so-called “surprise mechanics” in modern video games. Even though no federal regulations were established at that time, the report remained an important public record. It revealed the lack of a single regulatory standard for paid gaming in the country. 

In states like California, Washington, and Minnesota, multiple class-action lawsuits took place in an attempt to have the loot boxes banned. Also, in the absence of federal regulation, the gaming industry has taken certain “self-regulatory” steps. The Entertainment Software Rating Board (ESRB), for example, now adds a label “In-game purchases (includes random items)” on games containing paid loot boxes. It allows the player to have a clear understanding of what kind of monetization to expect before they purchase a game. Moreover, the major platforms, including Google and Apple, now require game developers to disclose the details of their drop rates of loot box virtual items on their app stores. 

UK Loot Box Regulation

Unlike some of the EU countries, the UK has chosen not to classify loot boxes as a form of gambling. Rather, this jurisdiction’s strategy is to opt for industry self-regulation with a strong emphasis on improving consumer protection. The UK Gambling Commission maintains that loot boxes are not legally defined as gambling, according to the Gambling Act 2005. Why? That’s because the Act implies that the prize must be “money or money’s worth.” However, the virtual, in-game items you win in the video game generally cannot be directly cashed out for real-world money. Therefore, they’re not considered a form of gambling. 

Also, in 2022, the UK loot box regulation tasked the video-game industry with implementing its own set of guidelines to protect players, primarily children. The resulting rules, published in July 2023, include the parental controls, enhanced clarity and transparency about spending controls, and refund policies. This “self-regulatory” approach has been heavily criticized for the industry’s non-compliance with its own rules, especially on mobile platforms. Critics argue that the idea of relying on the gaming industry’s “self-police” practices is a failed experiment, which leaves the vulnerable groups of players exposed to potential harm.

Consumer Protection and Compliance

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Did you know that the vast majority of loot box revenue comes from an incredibly tiny percentage of players? Rather than being evenly distributed across all players, the revenue is generated by a small group of high-spending users who are responsible for a disproportionate amount of the money. Namely, a mere 1% of players can generate over 70% of the game’s revenue from loot boxes only. 

But what are the actual consequences of getting involved in the industry where the virtual prizes are bought with the actual, real-world money? While this principle of treasure chests is not bad in itself, it can gradually develop gambling behaviors in vulnerable players like children, teens, or young adults. 

What is the way to protect gamers from the hidden psychological and financial harm of loot boxes? The answer is simple: enforcement of clear and strict regulations in this industry. The first step towards safe and transparent gaming is setting effective loot box consumer laws that would both protect the players and keep game developers in strict compliance with the principles of fair and ethical gaming. Here is how it looks in practice:

Loot Box Consumer Laws

You know already that there is no established law for regulating loot boxes that would apply to all jurisdictions. However, with different approaches taken by various countries, here is how the gaming industry navigates the risks associated with loot boxes:

  • Game developers are obliged to add the “in-game purchase” label to their releases on the platforms to warn the user about the possibility of buying virtual prizes with real-world money. In Australia, for example, the “in-game purchases linked to elements of chance” indication is now also related to paid loot boxes with the M (Mature) rating. The M classification implies that the game is not recommended for players under 15 due to its simulated gambling character. Moreover, the casino-style games must be classified as R18+ and restricted to adults only. 
  • Mandafory player’s identity verification, which requires the user to confirm their age and identity with a passport or driver’s license. 
  • Video games with loot boxes are required to publicly disclose the odds of obtaining all reward items. Such a groundbreaking strategy was adopted in countries like China and the United States to let players see the exact probability of getting a specific item before opening the box. This requirement applies to the major console and platform holders, including Nintendo, Microsoft (Xbox), and Sony (PlayStation). 
  • Game developers implement limits on the number of loot boxes players can open per day. This rule also originated in China as an attempt to prevent consumers’ compulsive spending and protect vulnerable users. 
  • As part of the industry self-regulation, game operators implement parental controls. This policy has been adopted in multiple jurisdictions, including the UK, to ensure that the parents or guardians can manage and stop, if needed, their children’s excessive spending on treasure boxes. 
  • Transparent refund policies are another way of increasing safety in the gambling landscape. It helps players get refunds in case of unauthorized purchases. 

KYC / AML Compliance

The second element of responsible gaming is having the video-game business operate in full ongoing compliance with the latest regulatory requirements. In practice, this is mainly achieved by implementing the gaming license for companies that offer gaming services. Proper licensing demonstrates that the business has proceeded with all the necessary checks, is legally registered, and maintains ongoing compliance with the guidelines for customer protection, identity verification, Suspicious Activity Reporting (SAR), and more. Among the main requirements for obtaining the license, the gaming company must develop strong Know Your Customer (KYC) and Anti-Money Laundering (AML) policies. 

The primary goal of licensing is to confirm that the operators meet the following obligations: 

  • Company formation in a particular jurisdiction, which typically includes establishing a physical office there, appointing the local key personnel, and registering the company’s name and trademarks.
  • KYC guidelines for verifying a customer’s identity with documents like their passport or driver’s license.
  • Strong AML policies for transaction monitoring and reporting any suspicious patterns.
  • Compliance with the Financial Action Task Force (FATF) guidance on virtual assets.

When it comes to ensuring your gaming project’s full loot box compliance and legal excellence, it’s important to work with a professional fintech lawyer who knows the legal nuances in various jurisdictions and will guide you through the licensing process from start to finish. With our loot box consulting services, you’ll secure your gaming operations with transparency, clarity, and security for the years to come.

The Future of Loot Box Regulation

Today, the loot box regulation is poised at a crucial crossroads between a fragmented, country-to-country landscape and a more unified and stringent global approach. The current patchwork of gambling laws around the world has proven to be fairly inconsistent and, therefore, often ineffective. How to ensure a baseline for the players’ safety in these conditions? The solution might be to focus on more than just the legal classifications of loot boxes. Rather, the next step is centered on enhancing the broader player protection and data privacy laws to promote better transparency and, therefore, prevent manipulative designs and excessive spending, especially among minors. 

Yet, the more today’s technology evolves, so do the legal challenges on the way towards a secure and clear gaming landscape. The rise of AI in game development adds another layer of complexity to the issue, where the systems driven by artificial intelligence can analyze vast amounts of data and create more exploitative monetization schemes. This trend calls for an immediate response within the gaming industry and proactive adoption of comprehensive safeguards across the entire market

Frequently Asked Questions

The legal implications of loot boxes center on the major question: Could you be paying to gamble with your video games? Different countries have different responses to this debate, with strategies varying from a total ban on loot boxes to their robust regulation. However, beyond the complexities of establishing a unified, harmonized law on chance-based games, loot boxes face scrutiny under consumer protection and advertising regulations. For instance, most jurisdictions within the European Union do not consider loot boxes gambling as they disclose what is contained inside the treasures. Meanwhile, other countries like China or South Korea mandate that game companies publicly disclose the exact probability of receiving specific virtual items from a loot box. This provides players with crucial information as games of chance are more than just a form of entertainment and deal with real-world money when it comes to purchasing prizes.

The legal framework for loot box regulation is extremely fragmented and differs from one jurisdiction to another. There’s currently no universal loot-box law that would dictate how treasure chests should be regulated globally. However, various countries have taken their unique approaches to managing loot boxes, varying from totally banning those gaming elements and classifying them as illegal gambling, like in Belgium and the Netherlands, to leaving the ongoing concerns associated with loot boxes for debate, like in the US. Here is a brief overview of the fragmented regulatory landscape as it relates to loot boxes:

  • United States: The loot-box-related laws there are challenged and established on a state-to-state basis. For example, in California, Washington, and Minnesota, multiple class-action lawsuits took place demanding to have the loot boxes be banned. Besides, due to the lack of federal regulation, the gaming industry has taken certain “self-regulatory” steps. The Entertainment Software Rating Board (ESRB), in particular, now adds a label “In-game purchases (includes random items)” on games involving loot boxes. This provides the player with a clear understanding of what kind of monetization to expect before they access a game. Also, the major platforms, like Google and Apple, require game developers to provide the details of their drop rates of loot box virtual items on their app stores for more transparency in their operations. 
  • United Kingdom: While the UK does not have harmonized gambling laws, its approach is one of the industry’s self-regulation with a strong emphasis on customer protection. The UK Gambling Commission does not classify loot boxes as a form of gambling, which means no total ban on them. However, the government has obliged the industry to enforce its own protections for consumers of chance-based games. The guidelines include the implementation of parental controls, transparency calls, and clear refund policies. 
  • Europe: Some of the strictest gambling guidelines in the EU were implemented by Belgium and the Netherlands. The Belgian Gaming Commission classifies all paid loot boxes as illegal gambling due to the fact that the virtual prizes there are bought with real money, while the outcome is determined by chance. As a result of this robust regulatory approach, several game companies decided to either remove paid loot boxes from their games in this jurisdiction or even stop releasing certain games there at all. The Dutch Gaming Authority shares a similar view of the loot boxes and argues that they are a form of illegal gambling. As a method of increasing safety in the industry, both countries have implemented robust regulatory requirements for gaming companies operating there.
  • China: This country is known for some of the most restrictive and extensive regulations, yet it has not completely banned loot boxes. Instead, the government has established rules that severely limit the use of treasure chests. Among those, there are requirements for probability disclosure and purchase and spending limits. All these guidelines aim to mitigate the potential for gambling harm caused by excessive spending, often associated with games of chance.

The answer lies in a combination of direct legal intervention and proactive self-regulation within the industry. In jurisdictions that view loot boxes as gambling, compliance is straightforward: this feature must be entirely removed from games or a gambling license obtained. In other regions, though, the focus shifts to customer protection. This way, the following measures become paramount: 

  • Mandatory probability disclosure;
  • Implementation of robust parental controls;
  • KYC identity verification for consumers;
  • Strong internal AML protocols;
  • Transparent refund policies;
  • Limits on the number of loot boxes players can open daily. 

For game operators, the most effective way to secure their gaming services is by obtaining a license. This process involves strict adherence to the current legal obligations, including the internal security and privacy protocols, official company registration in a particular jurisdiction, etc. Besides, the gaming business must remain fully compliant throughout the entire validity of the license in order to continue providing services legally. This way, its gaming activities are protected, authorized, and as secure as possible. 

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